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Shortly after, you made RenX your full time commitment. I remember having a long conversation with you about joining - initially it was a no, but after a while, we agreed that you'd work on RenX and TA2 at the same time.
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I knew right then and there that I had to have you on board. The work you produced was the best I'd ever seen in my life. I was sent your portfolio, and was told that you were working on TA2. I spent a year putting together a team (trial and error, acceptance and rejection), putting together the first website and forum, and getting these new passionate volunteers to work together cohesively. In March 2006, I started Renegade X (then known as Renegade 2007). We had some mutual friends (like DarkAngel) but I hadn't really known you yet. You then went on to Battlefield Vietnam to work on Tiberian Aftermath. At that time, you, Havoc89, had helped develop Tiberium Evolution (the very first C&C Renegade mod).
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I started a little mod called Renegade Revived (my attempt at "Renegade 2"), but later I joined C&C Reborn as an audio engineer. The ClanWars scene was booming, and years after release, Renegade still had a huge active fanbase.
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N00bstories hosted the official forums, RenGuard was used for anti-cheat, hundreds of custom maps, serverside mods and skins were developed, total conversion mods were made (now represented by W3DHub), and custom patches were released. With the proliferation of cheats, and a discontinued game engine, the community had to step up.Īnd step up we did. Its responsibilities were on our shoulders. 7 months after release, the game saw its final patch, and EA would no longer host official game-listing services or official forums. It was known mostly for its tacky singleplayer (high speed internet was fairly new at the time, so many did not even try the multiplayer), and so EA felt that an undersold high-budget game with a long development time did not need a sequel. In 2002, Renegade achieved what no other game could, but it was quickly overshadowed by Medal of Honor and Halo. Off-topic replies will be deleted in order to keep this topic clean for our own sanity’s sake.Īfter Renegade 2 was cancelled, I was heartbroken. Please do not rely to this thread if you don't have intentions of a legitimate application Ability to reach out for help and an understanding that we work together as a team to reach our goals is critical. Please keep in mind that Totem Arts is a group of passionate volunteers and as such we do not expect a lot of your time to be dedicated to the project, but you should at least be able to keep in touch with the rest of the team and give regular updates on what you're working on. Help us to make even bigger dreams come true! If you don't think you can help out, then spread the word and link this topic to those who you may think would be interested in helping. This has been a dream come true for us all. We are incredibly grateful to all that apply, to our entire community and our fanbase. Someone there will be able to direct you to the person(s) that you can speak to.
![command and conquer renegade eva sounds download command and conquer renegade eva sounds download](http://www.mrdictionary.net/users/mecha-neko/saigimages/Renegade/Renegade_PC_08-1.png)
You can also ask in our Discord in the #modding channel.
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> Artists Software Engineers IT Department How do I apply? <. So, if you have a certain skill related to game development and you don't see a position for it listed below, then don't let that stop you from applying! Passionate developers are always in demand! What are we looking for? We do have specific needs, but we are always on the lookout for others with skillsets that we aren’t actively seeking. Since 2014, millions have played Renegade X, and we hope to hit even bigger milestones with Firestorm.ĭo you think you have what it takes? If so, we are looking for people like you! We are currently seeking volunteers and freelancers. Together, our team created an award-winning single and multiplayer game, and we are currently working on an expansion: Firestorm. We are looking for driven developers to help us reach our ambitious goals of bringing C&C to the ground level. Our developers have gone on to work for industry giants, including EA, Crytek, DICE, Guerilla Games, and Jagex.
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Totem Arts is a small group of passionate game developers who have a massive love for the Command & Conquer series and an even bigger love for Command & Conquer Renegade. You can find our most up-to-date jobs available in the " Jobs " link on the main navigation bar above.